We know there are leviathans lurking in the depths. Admittedly, much of that is due to diminished returns. Much of the fear and dread that came from exploration in Subnautica is either muted or non-existent in Below Zero.
As for below the waves, there’s nothing quite as expansive as the Grassy Plateau or Dunes in Subnautica: Below Zero, nor do the biomes in Sector Zero elicit the same sensation of panic commonly experienced during the first game.
While it’s impressive how well Unknown Worlds rendered different variants of permafrost in Below Zero, the Glacial Basin and Artic Spires simply can’t compete with the superior underwater biomes. familiar at this point.Ībove the sea, where everything is frozen over in a permanent layer of frost, the biomes fare less favorably. I mean, the biomes in Below Zero are still gorgeous and imaginative. That said, while the layout and organization of biomes, materials, and blueprints is better in Below Zero than in the first game, the art design and aesthetic of the biomes within Sector Zero can’t quite match up with those from the Crater in Subnautica. The first Subnautica was solid in this regard Below Zero simply went and improved this portion of the formula to near perfection. There’s still plenty of harvesting, crafting, and base building to be done, yet progression between biomes synced more naturally, and I seldom had to wonder where a critical material was tucked away. Every biome, and the resources therein, are better organized in Below Zero.